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Coding Conventions
Programming style refers to a set of rules or guidelines used when writing the source code for a computer program. It is often claimed that following a particular programming style will help programmers quickly read and understand source code conforming to the style as well as helping to avoid introducing faults. A classic work on the subject was The Elements of Programming Style, written in the 1970s, and largely illustrated with examples from the Fortran language prevalent at the time.
The programming style used in a particular program may be derived from the coding standards or code conventions of a company or other computing organization, as well as the preferences of the author of the code. Programming styles are often designed for a specific programming language (or language family), but some rules are commonly applied to many languages. (Style considered good in C source code may not be appropriate for BASIC source code, and so on.)
Documentation
Internal documentation of programs is very important, not just to you but to the NEXT programmer who will be modifying your program. Outside of academia, most programming consists of fixing bugs or adding features to existing code. The comments you put in your source code files should be written to help other programmers navigate through your code easily in order to find bugs or to determine where to add new features. Thus, it is important to pay attention to how the code is laid out on the screen (indentation matching) and to use meaningful variable names, as well as to write comments that are concise yet clear.
Programmer documentation should be concise so the person who reads it doesn't have to spend too much time to find what he or she is looking for.
Even though your code will actually be read only by yourself and the instructor, write the comments as if they would be read only by another programmer who needs to modify it. How well you follow this rule will be one of the factors that determines your grade!
Object oriented languages such as C++ make us distinguish between two different types of programmers: programmers who define classes and programmers who use classes. A major value of using an object oriented language is that it promotes code reuse: one person develops a class type and makes it available somehow to other programmers. Other programmers then either reuse the class directly in their application programs or extend the original class definition in some way(s) to tailor it to a particular application. Again, working as a student makes this distinction difficult because you have to play both roles in order to do a complete assignment. Nonetheless, the comments in your code should be written with the type of your real-world audience in mind: When documenting class definitions the comments should focus on making it clear how to use the class and any special provisions you made for extending the definition. When documenting your driver program (the one that tests your class definitions) you should make the structure of the program clear so that, for example, someone would be able to change the user interface or the nature of the tests the program performs.
Project Management Project Management is the discipline of organizing and managing resources in such a way that these resources deliver all the work required to complete a project within defined scope, quality, time and cost constraints. A project is a temporary and one-time endeavor undertaken to create a unique product or service, that brings about beneficial change or added value. This property of being a temporary and a one-time undertaking contrasts with processes, or operations, which are permanent or semi-permanent ongoing functional work to create the same product or service over and over again. The management of these two systems is often very different and requires varying technical skills and philosophy, hence requiring the development of project management. The first challenge of project management is to ensure that a project is delivered within defined constraints. The second, more ambitious challenge is the optimized allocation and integration of inputs needed to meet pre-defined objectives. A project is a carefully defined set of activities that use resources (money, people, materials, energy, space, provisions, communication, quality, risk, etc.) to meet the pre-defined objectives.
Reporting Meet a Developer we believe in working together with our clients, sharing ideas, visions and challenges. Communication and continuous reporting are keys to making this possible. Projects sometime fail because requirements or questions regarding the requirements not has been communicated clearly enough. We believe in asking questions and outlining as clear requirement specifications and reports as possible. Reporting makes it possible for you as a client to understand if a project is moving in the right direction or not - and in case it is not - to give proper orders to get the project back on track.
Reporting allows for: * Understanding progress
* Noticing potential challenges ahead * Noticing miscommunications that might delay progess ODC / dedicated employee reporting. Clients who hire dedicated full-time staff on an ODC-model (Offshore Development Center) will get a report from each employee on a daily basis. If a full team is working through the ODC the designated project leader for the team will be sending a consolidated report.
Web design projects. Designing a great web site takes time. Web designing is a continuous process of designing, re-designing, tweaking independent graphics such as logos, icons and banners, trying out new color schemes and requesting feedback from end users.
Our web designers are patient and they understand the need among clients to get a design that suit the client's target group - to get a design that is absolutely perfect and that will be enjoyed. Therefore our designers are trained in reporting ideas, visions, concepts and ultimately suggestions on new designs. Contact our designers today for proof of their proficiency!
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